Card Games
| Card Games |
| A card game is any game using playing cards, either traditional or game-specific. Countless card games exist, including families of related games (such as poker). Some games have formally standardized rules, while rules for others can vary by region, culture, and person. |
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| The deck A card game is played with a deck of cards intended for that game that are identical in size and shape. Each card has two sides, the face and the back. The backs of the cards in a deck are indistinguishable. The faces of the cards in a deck may all be unique, or may include duplicates, depending on the game. In either case, any card is readily identifiable by its face. The set of cards that make up the deck are known to all of the players using that deck. Although many games have special decks of cards, the standard deck contains 52 cards in four suits (clubs, diamonds, hearts, and spades) and thirteen ranks running from two (deuce) to ten, jack, queen, king, and ace. In addition to games that use the standard deck, there are also games that use some modification of the standard deck, for example removing all cards of rank lower than some rank (as in a pinochle deck), adding a special card (joker) to the standard deck, or rearranging the ranks of the cards. Many European regions have their own variants of the standard deck having different names and imagery for suits, or having a different set of ranks in the cards. There are also some card games that require multiple standard decks. In this scenario, a "deck" refers to a set of 52 cards or a single deck, while a "pack" or "shoe" (blackjack) refers to the collection of "decks" as a whole. |
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| The rules A new card game starts in a small way, either as someone's invention, or as a modification of an existing game. Those playing it may agree to change the rules as they wish. The rules that they agree on become the "house rules" under which they play the game. A set of house rules may be accepted as valid by a group of players wherever they play. It may also be accepted as governing all play within a particular house, café, or club. When a game becomes sufficiently popular, so that people often play it with strangers, there is a need for a generally accepted set of rules. This is often met by a particular set of house rules becoming generally recognised. For example, when whist became popular in 18th-century England, players in the Portland Club agreed on a set of house rules for use on its premises. Players in some other clubs then agreed to follow the "Portland Club" rules, rather than go to the trouble of codifying and printing their own sets of rules. The Portland Club rules eventually became generally accepted throughout England.More...... |
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